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{{Event
|Event=the X-Mas 2020 Event}}
{{item infobox
|image = 2536.png
|image_size = 200px
|type = SCP Object
|spawn = Appears randomly
|usage = Provides useful items
|effect = Varies
|ID = Coal = 36 <br> SCP-2536-2 = 37
}}
'''SCP-2536''' was an [[SCPs|Event SCP]] introduced in the Christmas 2020 update. It is an anomalous, teleporting Christmas tree that will try to give players an item they may need.


==In-Game==
After 90 seconds have passed at the start of the round, SCP-2536 will choose a random player to teleport to. SCP-2536 appears in a flash of blue light, accompanied by a speaker at its base playing music. Three presents will spawn under SCP-2536 and can be opened to receive loot, which is randomly decided based upon their class or a situation they might be in. After 30 seconds, SCP-2536 will teleport away, and wait 70 seconds before teleporting to a new player.
==Presents==
SCP-2536 appears with '''3''' presents underneath it. These presents can be individually opened, and they each contain different items. Each human class has a different pool of items that they may find. The contained items also vary widely depending on a situation they might be in - for instance, a person with low health might find a healing item of some kind. Whether or not a present gives items depending on a class or a situation is entirely random.<br><br>
Presents also account for item limits. For instance, a player carrying the maximum amount of healing items won't receive any new ones from SCP-2536.
==Loot Information==
===Class Based Loot Tables===
Class-D
{|class="wikitable" style="display: inline-table;"
!Item
!Chance
|-
| style="text-align:center; font-size:13px;" |{{914_Item|Janitor keycard2|Keycard|Janitor Keycard|}}
| style="text-align:center;" |20%
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Flashlight2|Flashlight|Flashlight}}
| style="text-align:center; background-color: #2e2e2e;" |50%
|-
| style="text-align:center; font-size:13px;" |{{914_Item|ModDisarmer2|Disarmer|Disarmer}}
| style="text-align:center;" |20%
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Painkillers|Painkillers|Painkillers}}
| style="text-align:center;background-color: #2e2e2e;" |3%
|-
| style="text-align:center; font-size:13px;" |{{914_Item|MP2KIT|Medikit|First Aid Kit}}
| style="text-align:center;" |3%
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | {{914_Item|SRYINGE|Adrenaline|Adrenaline}}
| style="text-align:center;background-color: #2e2e2e;" |3%
|-
| style="text-align:center; font-size:13px;" |{{914_Item|coal icon|SCP-2536#Coal|SCP-2536-2}}
| style="text-align:center;" |1%
|}
Scientist
{|class="wikitable" style="display: inline-table;"
!Item/Effect
!Chance
|-
| style="text-align:center; font-size:13px;" |Upgrade held keycard
| style="text-align:center;" |20%
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Painkillers|Painkillers|Painkillers}}
| style="text-align:center;background-color: #2e2e2e;" |20%
|-
| style="text-align:center; font-size:13px;" |{{914_Item|MP2KIT|Medikit|First Aid Kit}}
| style="text-align:center;" |10%
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | {{914_Item|SRYINGE|Adrenaline|Adrenaline}}
| style="text-align:center;background-color: #2e2e2e;" |10%
|}
Facility Guard
{|class="wikitable" style="display: inline-table;"
!Item
!Chance
|-
| style="text-align:center; font-size:13px;" |{{914_Item|P90|Project 90|Project 90}}
| style="text-align:center;" |40%
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Painkillers|Painkillers|Painkillers}}
| style="text-align:center;background-color: #2e2e2e;" |10%
|-
| style="text-align:center; font-size:13px;" |{{914_Item|MP2KIT|Medikit|First Aid Kit}}
| style="text-align:center;" |10%
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | {{914_Item|SRYINGE|Adrenaline|Adrenaline}}
| style="text-align:center;background-color: #2e2e2e;" |10%
|-
| style="text-align:center; font-size:13px;" |7.62 mm Ammo
| style="text-align:center;" |30%
|}
Any MTF Unit
{|class="wikitable" style="display: inline-table;"
!Item
!Chance
|-
| style="text-align:center; font-size:13px;" |Ammo for gun
| style="text-align:center;" |30%
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade}}
| style="text-align:center;background-color: #2e2e2e;" |20%
|-
| style="text-align:center; font-size:13px;" |{{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade}}
| style="text-align:center;" |20%
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Painkillers|Painkillers|Painkillers}}
| style="text-align:center;background-color: #2e2e2e;" |10%
|-
| style="text-align:center; font-size:13px;" |{{914_Item|MP2KIT|Medikit|First Aid Kit}}
| style="text-align:center;" |10%
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | {{914_Item|SRYINGE|Adrenaline|Adrenaline}}
| style="text-align:center;background-color: #2e2e2e;" |10%
|}
Chaos
{|class="wikitable" style="display: inline-table;"
!Item
!Chance
|-
| style="text-align:center; font-size:13px;" |{{914_Item|coal icon|SCP-2536#Coal|Coal}}
| style="text-align:center;" |100%
|}
===Situation Based===
* Low on Ammo -> Ammo for Gun.
* Low on HP -> Random Medical Item.
* SCP in the same room ->  50% Adrenaline, 50% Flashbang.
* SCP in the same room is 106 -> 50% Adrenaline, 50% Medkit.
* DClass in 914 room and door is closed -> Receives a Scientist Keycard.
* DClass 012 room and door is closed -> Receives a frag grenade.
* Guard with D-Class (Detained) or Scientist and they're near a closed entrance Gate A/B -> Receives a Lieutenant Keycard.
* MTF outnumbered by Chaos -> 50% to get more ammo, 50% grenades.
* Has any negative status effect -> Heal that status effect
* DClass (Not detained) near a guard -> Receives a COM-15.
* Facility nuke is active and person is inside -> Receives SCP-207.
* If the player is MTF and outside of the MicroHID room, with remaining MTF being low -> Receives a Commander Keycard.
* Player has empty Micro-HID -> Fully charges the Micro HID.
* 3+ DClass nearby while D-Class -> They get random gun with appropriate ammo.
* Is MTF and 3+ Chaos near -> They get a frag grenade.
* SCP Pedstal Can possibly spawn in room -> Receives a Research Supervisor Keycard.
==Coal==
SCP-2536's presents may contain lumps of coal. There are two types of coal - normal, and SCP-2536-2. Both types appear mostly identical, with slight differences. Coal can be thrown, and shatters upon impact, dealing no damage. Normal coal does nothing to a struck player - however, SCP-2536-2 will teleport the hit player to a random SCP that isn't SCP-079.
==Trivia==
*SCP-2536 was the first non-series 1 SCP to be added to ''SCP: Secret Laboratory''.
{{SCP Navbox}}
[[Category:SCPs]]

Версия от 13:09, 5 февраля 2021

СОБЫТИЕ

ВНИМАНИЕ! В данной статье содержится информация о the X-Mas 2020 Event. SCP-2536/2021 был убран из игры по его завершению.
Эта страница теперь предназначена лишь для познавательных целей.

SCP-2536/2021
Основная информация
Тип SCP Object
Применение Provides useful items
Прочая информация
Появление Appears randomly
Накладываемые
эффекты
Varies
ID предмета Coal = 36
SCP-2536-2 = 37

SCP-2536 was an Event SCP introduced in the Christmas 2020 update. It is an anomalous, teleporting Christmas tree that will try to give players an item they may need.

In-Game

After 90 seconds have passed at the start of the round, SCP-2536 will choose a random player to teleport to. SCP-2536 appears in a flash of blue light, accompanied by a speaker at its base playing music. Three presents will spawn under SCP-2536 and can be opened to receive loot, which is randomly decided based upon their class or a situation they might be in. After 30 seconds, SCP-2536 will teleport away, and wait 70 seconds before teleporting to a new player.

Presents

SCP-2536 appears with 3 presents underneath it. These presents can be individually opened, and they each contain different items. Each human class has a different pool of items that they may find. The contained items also vary widely depending on a situation they might be in - for instance, a person with low health might find a healing item of some kind. Whether or not a present gives items depending on a class or a situation is entirely random.

Presents also account for item limits. For instance, a player carrying the maximum amount of healing items won't receive any new ones from SCP-2536.

Loot Information

Class Based Loot Tables

Class-D

Item Chance
Janitor Keycard 20%
Файл:Flashlight2.png Flashlight 50%
Disarmer 20%
Файл:Painkillers.png Painkillers 3%
Файл:MP2KIT.png First Aid Kit 3%
Файл:SRYINGE.png Adrenaline 3%
Файл:Coal icon.png SCP-2536-2 1%

Scientist

Item/Effect Chance
Upgrade held keycard 20%
Файл:Painkillers.png Painkillers 20%
Файл:MP2KIT.png First Aid Kit 10%
Файл:SRYINGE.png Adrenaline 10%

Facility Guard

Item Chance
Project 90 40%
Файл:Painkillers.png Painkillers 10%
Файл:MP2KIT.png First Aid Kit 10%
Файл:SRYINGE.png Adrenaline 10%
7.62 mm Ammo 30%

Any MTF Unit

Item Chance
Ammo for gun 30%
Fragmentation Grenade 20%
Flashbang Grenade 20%
Файл:Painkillers.png Painkillers 10%
Файл:MP2KIT.png First Aid Kit 10%
Файл:SRYINGE.png Adrenaline 10%

Chaos

Item Chance
Файл:Coal icon.png Coal 100%

Situation Based

  • Low on Ammo -> Ammo for Gun.
  • Low on HP -> Random Medical Item.
  • SCP in the same room -> 50% Adrenaline, 50% Flashbang.
  • SCP in the same room is 106 -> 50% Adrenaline, 50% Medkit.
  • DClass in 914 room and door is closed -> Receives a Scientist Keycard.
  • DClass 012 room and door is closed -> Receives a frag grenade.
  • Guard with D-Class (Detained) or Scientist and they're near a closed entrance Gate A/B -> Receives a Lieutenant Keycard.
  • MTF outnumbered by Chaos -> 50% to get more ammo, 50% grenades.
  • Has any negative status effect -> Heal that status effect
  • DClass (Not detained) near a guard -> Receives a COM-15.
  • Facility nuke is active and person is inside -> Receives SCP-207.
  • If the player is MTF and outside of the MicroHID room, with remaining MTF being low -> Receives a Commander Keycard.
  • Player has empty Micro-HID -> Fully charges the Micro HID.
  • 3+ DClass nearby while D-Class -> They get random gun with appropriate ammo.
  • Is MTF and 3+ Chaos near -> They get a frag grenade.
  • SCP Pedstal Can possibly spawn in room -> Receives a Research Supervisor Keycard.

Coal

SCP-2536's presents may contain lumps of coal. There are two types of coal - normal, and SCP-2536-2. Both types appear mostly identical, with slight differences. Coal can be thrown, and shatters upon impact, dealing no damage. Normal coal does nothing to a struck player - however, SCP-2536-2 will teleport the hit player to a random SCP that isn't SCP-079.

Trivia

  • SCP-2536 was the first non-series 1 SCP to be added to SCP: Secret Laboratory.
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